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Basically I’m trying to make a tycoon and when a drop touches an upgrader I want to replace the drop model by another model
It doesn’t run smoothly since I use the position of the first drop when it touches the upgrader as the start position of the second drop.
Here’s the code if it helps
local newDrop = dropsFolder.newDrop:Clone()
newDrop.Position = oldDrop.Position
newDrop.Parent = oldDrop.Parent
oldDrop:Destroy()
I’ve tried searching into Vector3, CFrames and velocity but it’s very complex and I didn’t find any topic on the Developer Hub concerning this issue