Hello, im trying to set all player animations in my game to the Oldschool animation pack, instead of the standard R15 or player choice.
I have tried copying the Animate script from the character into StarterCharacterScripts and replacing the animation ids, which doesn’t work. I have also found no solutions on the devforum.
What is the best way to set the animations to that animation pack? I’ve been trying for a few hours now to no result.
The HumanoidDecription object contains many properties that override the default animations such as .JumpAnimation or .RunAnimation. You can make your custom HumanoidDescription with the custom animation properties set to their corresponding IDs you want. You can then Humanoid:ApplyDescription(the description) upon .CharacterAdded firing, or I think putting a humanoid in StarterPlayer, renaming it StarterHumanoid, and parenting the description to it manually would work too.