I’m working on a script that uses Terrain:CopyRegion
to save a portion of terrain and Terrain:PasteRegion
to restore it later after an explosion effect. However, when the terrain is restored, it appears as a large, blocky chunk that doesn’t align with the original shape or fit seamlessly into the environment. I’ve ensured the position is converted to a Vector3int16
, but the restored region still doesn’t blend properly. What might be causing this behavior, and how can I ensure the restored terrain matches the original terrain shape and alignment?
Is this even possible in Studio? Lmk - thanks