local cache = {}
Players.PlayerAdded:Connect(function(player)
local data = Saving.New(player)
if not data then player:Kick('Your data failed to load!') end
local leaderstats = Instance.new('Folder')
leaderstats.Name = 'leaderstats'
leaderstats.Parent = player
local Coins = Instance.new('StringValue')
Coins.Name = 'Coins'
Coins.Value = tostring(data.Currencies.Coins)
Coins.Parent = leaderstats
DataTransmitter:FireClient(player, data)
local PlayerToken = Replica.Token(`PlayerData_{player.UserId}`)
local replica = Replica.New({
Token = PlayerToken,
Tags = {UserId = player.UserId},
Data = data
})
cache[player] = replica
--replica:Replicate()
end)
Replica.NewReadyPlayer:Connect(function(player)
cache[player]:Subscribe(player)
end)
guys, if creating multiple tokens is not recommended, how am I supposed to make a replica for each player? Because if I create the replica inside PlayerAdded it gives the token duplication error. How do I fix this?
Obs: the way I did it works, but if I use the token just as ‘PlayerData’ it gives a token duplication error