Replicate NPC Animations to Client

Hello, I am currently working on a Backrooms game and I’m currently creating entities. I am having trouble with replicating it’s Walk Animation to the client as sometimes the walk animation does not play at all. It works perfectly fine in the server though as it’s a server script.

So is there anyway I can replicate the “Animate” script used in the player in the client for the NPC?

Here is how I am adding the animations for the Dummy. I am using the default Animate script used for the player and using it for the entity, but since the NPC doesn’t have a client, I have to make it a server script which gives arise to problems.

Example:

I think this is a problem with changing the animation loop

did you set the animationTrack.Looped = true or something like that

when you change the animation looped to true it is not replicated to the client so it will only play once on the client side

you must save the animation with looping turned on when you create the animation to fix this problem

The animation has been looped, anything other ideas?

no i cant think of anything else sorry

I’m reviving this thread since the issue is greatly impacting my game.