I would like to know if there is an easy way to replicate something to the server ( hanse all other clients ) without having the server replicate it back to the client who made the replication.
Currently, trying to replicate the head rotation which is coming from a sensor output makes for a gittery effect.
If you don’t want the player who sent the remote event to be replicated again, then loop through all players, if the player is not the one who sent the event, then fire the client.