I have a problem where I clone character models that are from Replicated storage but when they are parented to the workspace for the very first time they glitch for a split second. I assumed it was because the models weren’t loaded until the game parented them to the workspace so i tried using preload async to load the models in inside replicated storage but that didnt work. What did work was placing each model in the workspace at an unseen location so they could load the hacky way offscreen. This method doesn’t really feel authentic though is there a fix to this?