Where is the best place to stored the mesh part that I will need when pressing some key and that mesh part will reuse over and over again. Imagine like fighting game that have skill whenever they press the skill, the magic mesh part will come out.
So, what I wonder is should I store these mesh part magic skill in Replicate storage or server storage. Since, I’ve heard that replicated storage will consume the memory to the client. So, I think keeping the mesh part inside server storage is better.
What I thinking is I will stored the mesh part inside server storage, and whenever the player pick character for fighting, then the mesh part will clone from server storage to replicated storage. Then whenever the player using skill, it will clone (or reparenting) from replicated storage to workspace.
This might sound confusing, but hope you get my point. I might go to completely wrong direction on how replicated storage and server storage work. Since I just start using roblox studio just a month or two months ago. But hope to hear from you guys suggestion.