Hello, i’m messing around with the sound of engine. The “problem” is the RPM of this engine changes very fast and the sound pitch follows the RPM and i’m trying to replicate to the server to play for everyone in the area. My question is: this can cause lag with many engines doing the same? Do you guys have a tip to make it different ?
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I’m assuming this is a moving vehicle your talking about. I think all the clients can handle the engine sound theirself so it doesn’t have to replicate.
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Fixed sound pitch (only playing) is not the problem. The problem is changing every (lets say 200ms) the pitch of the sound.
Just put the sound in a Part in the workspace. It’ll play on the Server automatically.
I do the same thing for vehicles in my games. The Part contains the sound.
Even if there’s a lag in the rpm change it shouldn’t be too noticeable.
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