Replicating Pubg storm zone

https://streamable.com/ce2fml

-So I tried to make a “pubg zone”, everything worked well until I started welding and tween the whole zone. The video above will describe it, the zone tween but the welded “4 yellow sides” don’t move along.

image

this is how they are welded

local RE = game.ReplicatedStorage.safezone

local tween = game:GetService("TweenService")

local safe = game.Workspace.safezone

local goal =
	{Size = Vector3.new(200, 142.67, 200)}

local goal2 =
	{Size = Vector3.new(100, 142.67, 100)}

local goal3 =
	{Size = Vector3.new(50, 142.67, 50)}

local tweeninfo =TweenInfo.new(
	5,
	Enum.EasingStyle.Quart,
	Enum.EasingDirection.In,
	0,
	false,
	0
)

local createtween1 = tween:Create(safe, tweeninfo, goal)

local createtween2 = tween:Create(safe, tweeninfo, goal2)

local createtween3 = tween:Create(safe, tweeninfo, goal3)

for i = 350, 0, -1 do
	wait(0.2)
	local timer = i
	RE:FireAllClients(timer)
	if timer == 300 then
		createtween1:Play()
	elseif timer == 180 then
		createtween2:Play()
	elseif timer == 120 then
		createtween3:Play()
	end
end```

I’m new to devforum and just recently got the member role. If there’s anything disqualify/unsatisfying you, please understand and forgive me.

Solved, Instead of using parts, I made a meshpart. It’s perfect

1 Like