Replicating this effect?

This is the effect I’m trying to replicate, specifically the part where the dome is filled up with black diamonds.

From the looks of it:

  • Maybe they were meshes since there were shadows being created? If that’s the case, how would they manipulate it so the diamonds appear from one side to another side?
  • Perhaps an animated texture was used?

Im really stuck on how to proceed. Any help is greatly appreciated.

hey! This is quite complicated stuff so what I would do is first, find a way to make a dome like that (can’t help with diamonds sorry), then use prebuilt parts/meshes that were invisible and make them visble 1 by 1 to make the appearing effect. You could then, initiate all the vfx. But I am quite bad so I don’t know much either.

This is a Fade effect its a MeshPart with a combination of decals that make it look like its getting darker or becoming transparent.


image

I don’t know the details on how the Domain Expansion was made specifically but I hope this can help
here’s the link FadeEffect - Roblox

and btw props to whoever made that it looks insane.
or
They made a sphere and parented a particle inside it that they edited

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My guess is particles. Mainly because the shapes are blurry like images and not sharp as if it were models. I managed to quickly do this Particles (sorry if the video is laggy, it’s roblox recording). I can imagine you could achieve the wanted result with a lot of tweaking and different texture (something blurry on the edges) so they blend more seamlessly. Or even use more particle emitters to make the effect to your liking. Mine was made with just one though.

However, the shadows might actually be some meshes positioned high up to cast the shadows like that since particles cannot do that. Or just another particle emitters or simply an animated texture.

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That looks really close to the effect in the video. I’m new to VFXing, so I love to hear how you did that.

It’s a single large particle emitter set so that the particles don’t disappear for a long time

How did you make the particles gradually over take the circle instead of spawning randomly? Also, how did they just appear there, instead of gradually moving from the center?

I think it may have to do with the ShapePartial property.

Just tested out particles, it has to do with shapepartial property on a particle sphere emitter.

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