Replicating Weld C1 from client to server?

How would I give a client network ownership of a Weld?
I have tried giving network owner ship of both Part0 and Part1, but it still doesn’t replicate the CFrame

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Ideally you’d want to have the Weld be created on the server, and then modified on the server.

What exactly are you trying to achieve? I need more info so I can make better suggestions.

Custom animation controller I made for FPS, The animations are done on the client so the client doesn’t need to depend on assets to load animations from roblox as they sometimes fail to load which screws up the gun

So the Weld is used for animating the character - or holding the weapon?

Animating a custom rig I made that holds the weapon, The custom rig gets positioned to the player character

Does it rely on Humanoid? If so, why not use a animation plugin such as this:

I feel like this would make it a lot simpler to implement.

No it’s not based on humanoid I made my own AnimationController module script, the only thing missing in it is client-server replication

I re-read your original question - I am unfortunately not too familiar with network ownership, however - you will need to probably update the CFrame on the server, and potentially create the Weld as well on the server in order for it to replicate.

If that doesn’t sound correct - try reading this on the subject:

I apologize if I couldn’t answer quite correctly.

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