Replication Help with FilteringEnabled

Hello, I am FinnaDab_GucciGang and I have a question about replication when using Filtering Enabled (FE).

I was wondering about the behavior in terms of certain scripting features such as: the string library, etc. My question was basically do string patterns replicate or do I have to use Remote Events (RE) or other Filtering Enabled (FE) features like Remote Functions (RF) etc.

If I could get an answer or explanation on how this works, etc please help I would be very appreciative.

Thank you,
FinnaDab_GucciGang :muscle:

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There are two basic ways a string might get sent between client and server:

  1. Through a RemoteEvent or RemoteFunction. Here is an example:

    game.ReplicatedStorage.RemoteFunction:InvokeServer(“some-string-here”)

When that code is called from a LocalScript, it will send “some-string-here” to the server, regardless of FilteringEnabled.

  1. As a property on an object. For example, if you have a part in the workspace named “Part” it will replicate to clients and they will be able to access it through LocalScripts like so:

print(workspace.Part.Name)
–> Part

Does that help?

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Interesting hm

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This sounds like something you should just test out yourself, FinnaDab_GucciGang.

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That’s Mr. FinnaDab_GucciGang to you.

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