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I made a local script that detects player input and mouse location, and a server script that spawns a ball with a trail and a Linear Velocity
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The issue seems to be that the client doesnt have the correct CFrame/Position at the point of impact (I want to anchor or destroy the object at that point to proceed with an explosion)
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Tried making the server script set the CFrame of the projectile in hopes it replicated to clients but it did nothing, tried adding a task.wait() to let the engine catch up since that has worked in replication or timing issues before but it did not work here
Does anyone have any experience making projectiles better?