Hello, I made script for railway signals I plan to use in my game.
I placed all scripts in ServerScriptStorage to avoid scripts doing anything on computers of people. (I have one script which is Server-Server (it chooses signal) and Server-Cliens (it shows signal)).
However, I found in RS that values are changing, and that’s not what i want.
Where should my script be placed to do Server to Server changes only? I don’t want player clients to detect this data, bcs when there will be huge amount of signals - I would have fat connection problem.