{REPORT THIS, I CANT} MouseDeltaSensitivity has no effect

Here’s the script I’m using

local OGSens = UGS.MouseSensitivity

local OGSens = UGS.MouseSensitivity


combatEvent.OnClientEvent:Connect(function(action)
	if action == 1 then
		inputDB = true
		OGSens = UGS.MouseSensitivity
		UIS.MouseDeltaSensitivity = 0.5--OGSens/(OGSens/1*2)
	elseif action == 0 then
		inputDB = false
		UIS.MouseDeltaSensitivity = OGSens
	end
	
end)

while task.wait() do
   print(UIS.MouseDeltaSensitivity)
end

Printing prints 0.5 for the whole duration that mouse needs to be slow, but there is no difference in sensitivity when it is 1 or 0.5, mouse moves at the same speed.

The camera mode is LockFirstPerson, not sure if it has anything to do with this.
How can I lower mouse sensitivity?

EDIT: This appears to be a Studio bug, since I checked another one of my games with a similar script, that I definitely remember actually affected the mouse speed, but now with no changes made, the mousedeltasensitivity doesn’t affect the speed in that game either. Anyone with access to bug reports please post this.

are you sure the mouse is locked to center using UserInputService.MouseBehaviour, I remember using something like this which worked perfectly fine.

There is nothing wrong with the code. Yes, I am sure. Reread the edit part, I made no changes to other game where it worked perfectly before, and now it doesn’t work there either.

1 Like

if you want you can take my code as an example it’s working for me:

local UserInput = game:GetService('UserInputService')

UserInput.MouseBehavior = Enum.MouseBehavior.LockCenter

UserInput.MouseDeltaSensitivity = 0.2

also it may only work in game