[REPOST] Custom rig animation not the same as in studio

So I want to make a case opening animation and I rigged the case like this:
image
and it works in studio:


but in game:

workspace:
image

the basepart is anchored and all the other parts aren’t

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That’s because the Studio Animation Editor freezes the animation at the last frame, where as in a game the animation ends and sets the rig at the starting point, no animation.

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yes I know that it freezes in studio but not in game, the problem is that in studio the case falls down and bounces off the floor kinda but in-game it doesnt fall down it just rotates weirdly on the floor.

EDIT: I played around in studio, and I found out when the animation starts in a different position rather than its “original” position, then it acts weird

That is because when animation starts playing, the object is not “teleported” to the start frame, but it kind of fades into the position. Try setting the animation fadetime to 0