At the current time, I have been working on something for a while which doesn’t work.
Works the first time until the value changes.
Basically, When a value changes, I want it to reconnect onto a object that holds remotes, However it doesn’t work.
local mouse = game.Players.LocalPlayer:GetMouse()
shared.bruh = game.Players.LocalPlayer.Backpack:WaitForChild("Ability")
local userinpserv = game:GetService("UserInputService") --//UNUSED BECAUSE I GOT CONFUSED!
local val = game.Players.LocalPlayer:WaitForChild("Chosen")
local disable = false
autoupdate = false
repeat wait() until shared.bruh
--print("Check!")
while wait(0.1) do
print(shared.bruh)
if autoupdate == false then
autoupdate = true
mouse.KeyDown:Connect(function(key)
if disable == false then
if shared.bruh ~= nil then
local bruh2 = shared.bruh:GetChildren()
--print(key)
for i=1, #bruh2 do
if bruh2[i]:IsA("RemoteEvent") then
--print("Yes!")
if bruh2[i].Name == key then
--print("Yes! 2")
print("Event Attempted")
bruh2[i]:FireServer()
end
end
end
end
end
end)
--print("Check!")
mouse.KeyUp:Connect(function(key)
if disable == false then
if shared.bruh ~= nil then
--print(key)
local bruh5 = shared.bruh:GetChildren()
for i=1, #bruh5 do
if bruh5[i]:IsA("RemoteEvent") then
--print("Yes!")
if bruh5[i].Name == ""..key.."Up" then
--print("Yes! 2")
print("Event Attempted2")
bruh5[i]:FireServer()
end
end
end
end
end
end)
mouse.Button1Down:Connect(function()
if disable == false then
if shared.bruh ~= nil then
local bruh2 = shared.bruh:GetChildren()
for i=1, #bruh2 do
if bruh2[i].Name == "LMB" then
print("Event Attempted3")
bruh2[i]:FireServer()
end
end
end
end
end)
end
end
val.Changed:Connect(function(newval)
local test = game.Players.LocalPlayer.Backpack:GetChildren()
local shm = nil
for i=1, #test do
if test[i]:IsA("Script") then
--probably a stand script
if test[i]:FindFirstChild("Removing") ~= nil then
--It is
if test[i]:FindFirstChild("Removing").Value == false then
shm = test[i]
end
end
end
end
wait(0.4)
if shm ~= nil then
print("Updated Inputs.")
shared.bruh = shm
autoupdate = false
end
end)
Thank you for at least trying to help because this was suffering.