(Repro) All audio playback is cutoff near the end in studio and game

Reported first around 4/11 PST morning-time, it appears that almost all audio playback in roblox (game and studio) is cutoff near the end.

We’ve uploaded this audio:

A 8.2-second sound, and included it in this bug repro place (attached).

bug_repro.rbxl (40.6 KB)

The bug can be repro-ed as followed…
[1] Press “Play” in the place file attached.
[2] Paste the following script in the command prompt:

local sound = game.Workspace.Sound; while true do print(string.format(“Time(%.2f) Loudness(%.2f)”, sound.TimePosition, sound.PlaybackLoudness)); wait(0.05) end

[3] Enabled “Played” on game.Workspace.Sound
[4] Observe that that the “PlaybackLoudness” printed goes to 0 at around “7.5 seconds” in (as shown below).

image

To show that this audio does indeed have sound all the way to its end (and show a potential workaround), the repeat the following steps but use this script instead:

local sound = game.Workspace.Sound; while true do sound.Playing=false; sound.Playing=true; print(string.format(“Time(%.2f) Loudness(%.2f)”, sound.TimePosition, sound.PlaybackLoudness)); wait(0.05) end

The entire sound plays, and the PlaybackLoudness is greater than 0 the entire ~8.2 second duration.

image

Expected behavior

The audio should playback in full, and the output of the first script should match that of the second.

4 Likes

Hey spotco; thank you for the report. We were able to identify a related flag, and reverted it. Could you check if this has resolved the issue on your end?

3 Likes

audio was acting up on my end

looks like it’s fixed

Confirmed fixed in game and in studio.

Yup. Can confirm as well. Our project is highly audio immersive. So, thanks for addressing this issue quickly. :+1:

1 Like