"Requested Module Experienced an Error while loading"?

Hello! I am working on a game, and I noticed that the game wont work, most likely because of this issue: I open the output and I noticed this:

Why does it say requested module experienced an error while loading?

By the way, here is the code for the module that “experienced an error”:

-- [[ Constants ]]--
local ZERO_VECTOR3 = Vector3.new(0, 0, 0)
local STATE_JUMPING = Enum.HumanoidStateType.Jumping
local STATE_FREEFALL = Enum.HumanoidStateType.Freefall
local STATE_LANDED = Enum.HumanoidStateType.Landed

--[[ Local Variables ]]--
local MasterControl = {}

local Players = game:GetService('Players')
local RunService = game:GetService('RunService')
local RunningShoes, Hoverboard, Utilities
--local _p = require(game:GetService('ReplicatedStorage').Plugins)
--local Utilities = require(game:GetService('ReplicatedStorage').Utilities)

while not Players.LocalPlayer do wait() end
local LocalPlayer = Players.LocalPlayer
local CachedHumanoid = nil
local RenderSteppedCon = nil
local SeatedCn = nil
local moveFunc = LocalPlayer.Move
local defaultMoveFunc = moveFunc

local isJumping = false
local areControlsEnabled = true
local isSeated = false
local myVehicleSeat = nil
local moveValue = Vector3.new(0,0,0)

local zero3 = Vector3.new()
MasterControl.WalkEnabled = true
MasterControl.JumpEnabled = false
MasterControl.IsIndoors = false

local function signal()
	local sig = {}

	local mSignaler = Instance.new('BindableEvent')

	local mArgData = nil
	local mArgDataCount = nil

	function sig:fire(...)
		mArgData = {...}
		mArgDataCount = select('#', ...)
		mSignaler:Fire()
	end

	function sig:connect(f)
		if not f then error('connect(nil)', 2) end
		return mSignaler.Event:connect(function()
			f(unpack(mArgData, 1, mArgDataCount))
		end)
	end

	function sig:wait()
		mSignaler.Event:wait()
		assert(mArgData, 'Missing arg data, likely due to :TweenSize/Position corrupting threadrefs.')
		return unpack(mArgData, 1, mArgDataCount)
	end

	return sig
end
MasterControl.Changed = signal()

local clickToMoveFailStateChanged = Instance.new("BindableEvent")
clickToMoveFailStateChanged.Name = "ClickToMoveFailStateChanged"

--[[ Local Functions ]]--
function MasterControl:GetHumanoid()
	if LocalCharacter then
		if CachedHumanoid then
			return CachedHumanoid
		else
			CachedHumanoid = LocalCharacter:FindFirstChildOfClass("Humanoid")
			return CachedHumanoid
		end
	end
end

local characterAncestryChangedConn = nil
local characterChildRemovedConn = nil
local function characterAdded(character)
	if characterAncestryChangedConn then
		characterAncestryChangedConn:disconnect()
	end

	if characterChildRemovedConn then
		characterChildRemovedConn:disconnect()
	end	
	
	LocalCharacter = character
	CachedHumanoid = LocalCharacter:FindFirstChildOfClass("Humanoid")
	characterAncestryChangedConn = character.AncestryChanged:connect(function()
		if character.Parent == nil then
			LocalCharacter = nil
		else
			LocalCharacter = character
		end
	end)
	
	characterChildRemovedConn = character.ChildRemoved:connect(function(child)
		if child == CachedHumanoid then
			CachedHumanoid = nil
		end
	end)
end

if LocalCharacter then
	characterAdded(LocalCharacter)
end
LocalPlayer.CharacterAdded:connect(characterAdded)


local getHumanoid = MasterControl.GetHumanoid
local moveFunc = LocalPlayer.Move
local updateMovement = function()
	--
	--if not areControlsEnabled then return end
	--
	--local humanoid = getHumanoid()
	--if not humanoid then return end
	--
	--if isJumpEnabled and isJumping and not humanoid.PlatformStand then
	--	local state = humanoid:GetState()
	--	if state ~= STATE_JUMPING and state ~= STATE_FREEFALL and state ~= STATE_LANDED then
	--		humanoid.Jump = isJumping
	--	end
	--end
    --
	--moveFunc(LocalPlayer, moveValue, true)
end

function MasterControl:InstallPlugins(r, h, u)--p)
	RunningShoes = r--p.RunningShoes
	Hoverboard = h
	Utilities = u--p.Utilities
end

--[[ Public API ]]--
function MasterControl:Init()
	if self.initialized then return end
	self.initialized = true

	local renderStepFunc = function()

		if not self.WalkEnabled then return end
		if LocalPlayer and LocalPlayer.Character then
			local humanoid = getHumanoid()
			if not humanoid then return end

			if self.JumpEnabled and humanoid and not humanoid.PlatformStand and isJumping then
				humanoid.Jump = isJumping
			end

			moveFunc(LocalPlayer, moveValue, true)	
		end
	end

	local success = pcall(function() RunService:BindToRenderStep("MasterControlStep", Enum.RenderPriority.Input.Value, renderStepFunc) end)

	if not success then
		if RenderSteppedCon then return end
		RenderSteppedCon = RunService.RenderStepped:connect(renderStepFunc)
	end
end

function MasterControl:Enable()
--	areControlsEnabled = true
--	isJumpEnabled = true
--	
--	if self.ControlState.Current then
--		self.ControlState.Current:Enable()
--	end
end

function MasterControl:Disable()
	local success = pcall(function() RunService:UnbindFromRenderStep("MasterControlStep") end)
	if not success then
		if RenderSteppedCon then
			RenderSteppedCon:disconnect()
			RenderSteppedCon = nil
		end
	end

	moveValue = Vector3.new(0,0,0)
	isJumping = false
end

do
	local flat = Vector3.new(1, 0, 1)
	local stepped = RunService.RenderStepped
	function MasterControl:WalkTo(point, ws)
		Hoverboard:unequip(true)
		local thisThread = {}
		self.walkThread = thisThread
		self.WalkEnabled = false
		local human = getHumanoid()
		local root = human.Parent.HumanoidRootPart
		local ows = human.WalkSpeed
		if ws then
			human.WalkSpeed = ws
		end
		local initialDirection = ((point-root.Position)*flat).unit
		while self.walkThread == thisThread do
			local direction = ((point-root.Position)*flat).unit
			if math.deg(math.acos(direction:Dot(initialDirection))) > 80 then break end
			moveFunc(LocalPlayer, direction, false)
			stepped:wait()
		end
		moveFunc(LocalPlayer, zero3)
		if ws then
			human.WalkSpeed = ows
		end
		if self.walkThread == thisThread then self.walkThread = nil end
	end
end

function MasterControl:Look(v, t)
	Hoverboard:unequip(true)
	local s, root = pcall(function() return LocalPlayer.Character.HumanoidRootPart end)
	if not s or not root then return end
	v = (v * Vector3.new(1, 0, 1)).unit
	if t == 0 then
		root.CFrame = CFrame.new(root.Position, root.Position+v)
	else
		local theta, lerp = Utilities.lerpCFrame(root.CFrame, CFrame.new(root.Position, root.Position+v))
		if not t then
			t = theta*.3
		end
		Utilities.Tween(t, 'easeOutCubic', function(a)
			root.CFrame = lerp(a)
		end)
	end
end

function MasterControl:LookAt(point, t)
	local s, p = pcall(function() return LocalPlayer.Character.HumanoidRootPart.Position end)
	if not s or not p then return end
	self:Look(point-p, t)
end

function MasterControl:Hidden(isHidden)
	pcall(function() game:GetService('UserInputService').ModalEnabled = isHidden end)
	pcall(function() RunningShoes:setHidden(isHidden) end)
end

function MasterControl:SetIndoors(isIndoors)
	if self.IsIndoors == isIndoors then return end
	self.IsIndoors = isIndoors
	self.Changed:fire('IsIndoors')
end

function MasterControl:SetJumpEnabled(isJumpEnabled)
	self.JumpEnabled = isJumpEnabled
	getHumanoid().JumpPower = isJumpEnabled and 50 or 0
	self.Changed:fire('JumpEnabled')
end

local script1 = require(script.Parent.Parent:FindFirstChild("PlayerModule"):FindFirstChild("ControlModule"))
function MasterControl:Stop()
	script1:Stop()
end

function MasterControl:AddToPlayerMovement(playerMoveVector)
	moveValue = Vector3.new(moveValue.X + playerMoveVector.X, moveValue.Y + playerMoveVector.Y, moveValue.Z + playerMoveVector.Z)
end

function MasterControl:GetMoveVector()
	return moveValue
end

function MasterControl:SetIsJumping(jumping)
	isJumping = jumping
end

function MasterControl:DoJump()
--	if not isJumpEnabled then return end
--	local humanoid = self:GetHumanoid()
--	if humanoid then
--		humanoid.Jump = true
--	end
end

function MasterControl:GetClickToMoveFailStateChanged()
	return clickToMoveFailStateChanged
end

function MasterControl:SetMoveFunc(func)
	local script1 = require(script.Parent.Parent.PlayerModule.ControlModule)
	script1:SetMoveFunc(func)
	moveFunc = func or defaultMoveFunc
end

function MasterControl:ForceJump()
	local humanoid = getHumanoid()
	if humanoid then
		humanoid.Jump = true
	end
end

return MasterControl

If you find any issues with the module please let me know!

does this module exist?

shouldn’t this be:

function MasterControl:ForceJump()
	local humanoid = self:getHumanoid()
	if humanoid then
		humanoid.Jump = true
	end
end

this will probably error as Object:GetProperty(...) and Object.GetProperty(self, ...) are different when you call it

According to the new creator documentation, Vector3.new doesn’t have an overload that takes 0 arguments. You might want to add some zeroes there. Or maybe the documentation is wrong.

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