"Requested module experienced an error while loading"

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve?
    I want to locate the error in this module script

  2. What is the issue?

So as you can see, the tool requests a module and the module is erroring. However, I do not know where the error is. Hopefully someone more knowledgeable can identify it.

Module:
local Debris = game:GetService(‘Debris’)
local InsertService = game:GetService(‘InsertService’)

local RbxUtility = require(game:GetService(“ReplicatedStorage”):
WaitForChild(“LoadLibrary”):WaitForChild(“RbxUtility”))
Create = RbxUtility.Create

local SwordEquipped = Create(“BoolValue”){
Value = false
}

local Swords = {
Classic = {
Tool = require(script:WaitForChild(‘Sword’)).Tool;
Sword = require(script:WaitForChild(‘Sword’)).Sword;
Functions = require(script:WaitForChild(‘Sword’)).Functions;
Damage = {Base = 5, Slash = 8, Lunge = 12};
Grips = {
Up = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0),
Out = CFrame.new(0, 0, -1.70000005, 0, 1, 0, 1, -0, 0, 0, 0, -1)
};
};
Fancy = {
Tool = require(script:WaitForChild(‘Sword’)).Tool;
Sword = require(script:WaitForChild(‘Sword’)).Sword;
Functions = require(script:WaitForChild(‘Sword’)).Functions;
Damage = {Base = 5, Slash = 13, Lunge = 17};
Grips = {
Up = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0),
Out = CFrame.new(0, 0, -1.70000005, 0, 1, 0, 1, -0, 0, 0, 0, -1)
};
};
Wooden = {
Tool = require(script:WaitForChild(‘Sword’)).Tool;
Sword = require(script:WaitForChild(‘Sword’)).Sword;
Functions = require(script:WaitForChild(‘Sword’)).Functions;
Damage = {Base = 3, Slash = 6};
Grips = {
Up = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0),
Out = CFrame.new(0, 0, -1.70000005, 0, 1, 0, 1, -0, 0, 0, 0, -1)
};
};
Breaker = {
Tool = require(script:WaitForChild(‘Sword’)).Tool;
Sword = require(script:WaitForChild(‘Sword’)).Sword;
Functions = require(script:WaitForChild(‘Sword’)).Functions;
Damage = {Base = 5, Slash = 10, Lunge = 30};
Grips = {
Up = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0),
Out = CFrame.new(0, 0, -1.70000005, 0, 1, 0, 1, -0, 0, 0, 0, -1)
};
};
Claymore = {
Tool = require(script:WaitForChild(‘Sword’)).Tool;
Sword = require(script:WaitForChild(‘Sword’)).Sword;
Functions = require(script:WaitForChild(‘Sword’)).Functions;
Damage = {Base = 5, Slash = 10, Lunge = 20};
Grips = {
Up = CFrame.new(0, 0, -2.3499999, 0, 0, 1, 1, 0, 0, 0, 1, 0),
Out = CFrame.new(0, 0, -2.3499999, 0, 1, 0, 1, -0, 0, 0, 0, -1)
};
};
Katana = {
Tool = require(script:WaitForChild(‘Sword’)).Tool;
Sword = require(script:WaitForChild(‘Sword’)).Sword;
Functions = require(script:WaitForChild(‘Sword’)).Functions;
Damage = {Base = 5, Slash = 10, Lunge = 20};
Grips = {
Up = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0),
Out = CFrame.new(0, 0, -1.70000005, 0, 1, 0, 1, -0, 0, 0, 0, -1)
};
};
Katana2 = {
Tool = require(script:WaitForChild(‘Sword’)).Tool;
Sword = require(script:WaitForChild(‘Sword’)).Sword;
Functions = require(script:WaitForChild(‘Sword’)).Functions;
Damage = {Base = 5, Slash = 12, Lunge = 16};
Grips = {
Up = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0),
Out = CFrame.new(0, 0, -1.70000005, 0, 1, 0, 1, -0, 0, 0, 0, -1)
};
};
Katana3 = {
Tool = require(script:WaitForChild(‘Sword’)).Tool;
Sword = require(script:WaitForChild(‘Sword’)).Sword;
Functions = require(script:WaitForChild(‘Sword’)).Functions;
Damage = {Base = 5, Slash = 10, Lunge = 15};
Grips = {
Up = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0),
Out = CFrame.new(0, 0, -1.70000005, 0, 1, 0, 1, -0, 0, 0, 0, -1)
};
};
Katana4 = {
Tool = require(script:WaitForChild(‘Sword’)).Tool;
Sword = require(script:WaitForChild(‘Sword’)).Sword;
Functions = require(script:WaitForChild(‘Sword’)).Functions;
Damage = {Base = 5, Slash = 13, Lunge = 21};
Grips = {
Up = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0),
Out = CFrame.new(0, 0, -1.70000005, 0, 1, 0, 1, -0, 0, 0, 0, -1)
};
};
EpicKatana = {
Tool = require(script:WaitForChild(‘Sword’)).Tool;
Sword = require(script:WaitForChild(‘Sword’)).Sword;
Functions = require(script:WaitForChild(‘Sword’)).Functions;
Damage = {Base = 15, Slash = 30, Lunge = 42};
Grips = {
Up = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0),
Out = CFrame.new(0, 0, -1.70000005, 0, 1, 0, 1, -0, 0, 0, 0, -1)
};
};
ElfBlade = {
Tool = require(script:WaitForChild(‘Sword’)).Tool;
Sword = require(script:WaitForChild(‘Sword’)).Sword;
Functions = require(script:WaitForChild(‘Sword’)).Functions;
Damage = {Base = 5, Slash = 13, Lunge = 20};
Grips = {
Up = CFrame.new(0.150000006, 0, -1.10000002, 0, 0, 1, 1, 0, 0, 0, 1, 0),
Out = CFrame.new(0.150000006, 0, -1.10000002, 0, 1, 0, 1, -0, 0, 0, 0, -1)
};
};
Crowbar = {
Tool = require(script:WaitForChild(‘Crowbar’)).Tool;
Sword = require(script:WaitForChild(‘Crowbar’)).Sword;
Functions = require(script:WaitForChild(‘Crowbar’)).Functions;
Damage = {Base = 5, Slash = 10, Lunge = 17};
Grips = {
Up = CFrame.new(0.349999994, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0),
Out = CFrame.new(0.349999994, 0, -1.70000005, 0, 1, 0, 1, -0, 0, 0, 0, -1)
};
};
SpiderKnife = {
Tool = require(script:WaitForChild(‘Sword’)).Tool;
Sword = require(script:WaitForChild(‘Sword’)).Sword;
Functions = require(script:WaitForChild(‘Sword’)).Functions;
Damage = {Base = 5, Slash = 8, Lunge = 17};
Grips = {
Up = CFrame.new(0.0500000007, 0, -1.29999995, 0, 0, 1, 1, 0, 0, 0, 1, 0),
Out = CFrame.new(0.0500000007, 0, -1.29999995, 0, 1, 0, 1, -0, 0, 0, 0, -1)
};
};
Ruler = {
Tool = require(script:WaitForChild(‘Sword’)).Tool;
Sword = require(script:WaitForChild(‘Sword’)).Sword;
Functions = require(script:WaitForChild(‘Sword’)).Functions;
Damage = {Base = 4, Slash = 4, Lunge = 6};
Grips = {
Up = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0),
Out = CFrame.new(0, 0, -1.70000005, 0, 1, 0, 1, -0, 0, 0, 0, -1)
};
};
Nefertiti = {
Tool = require(script:WaitForChild(‘Sword’)).Tool;
Sword = require(script:WaitForChild(‘Sword’)).Sword;
Functions = require(script:WaitForChild(‘Sword’)).Functions;
Damage = {Base = 4, Slash = 4, Lunge = 12};
Grips = {
Up = CFrame.new(0.0500000007, 0, -1.54999995, 0, 0, 1, 1, 0, 0, 0, 1, 0),
Out = CFrame.new(0.0500000007, 0, -1.54999995, 0, 1, 0, 1, -0, 0, 0, 0, -1)
};
};
Scimitar = {
Tool = require(script:WaitForChild(‘Sword’)).Tool;
Sword = require(script:WaitForChild(‘Sword’)).Sword;
Functions = require(script:WaitForChild(‘Sword’)).Functions;
Damage = {Base = 4, Slash = 15, Lunge = 15};
Grips = {
Up = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0),
Out = CFrame.new(0, 0, -1.70000005, 0, 1, 0, 1, -0, 0, 0, 0, -1)
};
};
WoodenMallet = {
Tool = require(script:WaitForChild(‘Sword’)).Tool;
Sword = require(script:WaitForChild(‘Sword’)).Sword;
Functions = require(script:WaitForChild(‘Sword’)).Functions;
Damage = {Base = 12, Slash = 12, Lunge = 12};
Grips = {
Up = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0),
Out = CFrame.new(0, 0, -1.70000005, 0, 1, 0, 1, -0, 0, 0, 0, -1)
};
};
HeroesAxe = {
Tool = require(script:WaitForChild(‘Sword’)).Tool;
Sword = require(script:WaitForChild(‘Sword’)).Sword;
Functions = require(script:WaitForChild(‘Sword’)).Functions;
Damage = {Base = 18, Slash = 18, Lunge = 18};
Grips = {
Up = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0),
Out = CFrame.new(0, 0, -1.70000005, 0, 1, 0, 1, -0, 0, 0, 0, -1)
};
};
Cane = {
Tool = require(script:WaitForChild(‘Sword’)).Tool;
Sword = require(script:WaitForChild(‘Sword’)).Sword;
Functions = require(script:WaitForChild(‘Sword’)).Functions;
Damage = {Base = 5, Slash = 18, Lunge = 18};
Grips = {
Up = CFrame.new(0.3, 0, 2, 0, 0, 1, 1, 0, 0, 0, 1, 0),
Out = CFrame.new(0, 0, 2.4, 0, 1, -0, -1, 0, 0, 0, 0, 1)
};
};
ThorHammer = {
Tool = require(script:WaitForChild(‘Sword’)).Tool;
Sword = require(script:WaitForChild(‘Sword’)).Sword;
Functions = require(script:WaitForChild(‘Sword’)).Functions;
Damage = {Base = 6, Slash = 13, Lunge = 18};
Grips = {
Up = CFrame.new(0, 0, -1.2999999, 0, 0, 1, 1, 0, 0, 0, 1, 0),
Out = CFrame.new(0, 0, -1.2999999, 0, 1, -0, -1, 0, 0, 0, 0, 1)
};
};
[“8BitSword”] = {
Tool = require(script:WaitForChild(‘8BitSword’)).Tool;
Sword = require(script:WaitForChild(‘8BitSword’)).Sword;
Functions = require(script:WaitForChild(‘8BitSword’)).Functions;
Damage = {Base = 5, Slash = 20, Lunge = 20};
Grips = {
Up = CFrame.new(2, 0, -0.100000001, 0, 0, 1, 1, 0, 0, 0, 1, 0),
Out = CFrame.new(2, 0, -0.100000001, 0, 1, -0, -1, 0, 0, 0, 0, 1)
};
};
Trident = {
Tool = require(script:WaitForChild(‘Trident’)).Tool;
Sword = require(script:WaitForChild(‘Trident’)).Trident;
Functions = require(script:WaitForChild(‘Trident’)).Functions;
Damage = {Base = 0, Attack = 20};
};
BladeOfTheFederation = {
Tool = require(script:WaitForChild(‘BladeFederation’)).Tool;
Sword = require(script:WaitForChild(‘BladeFederation’)).Trident;
Functions = require(script:WaitForChild(‘BladeFederation’)).Functions;
Damage = {Base = 5, Slash = 8, Lunge = 12};
Grips = {
Up = CFrame.new(0, -2.20000005, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
Out = CFrame.new(0, -2.20000005, 0, 1, 0, 0, 0, 0, -1, -0, 1, 0)
};
};
}

local Functions = {
TagHumanoid = function(humanoid, plr)
local CreatorTag = Create(“ObjectValue”){
Name = “creator”,
Value = plr,
}
Debris:AddItem(CreatorTag, 2)
CreatorTag.Parent = humanoid
end;

UntagHumanoid = function(humanoid)
	for i, v in pairs(humanoid:GetChildren()) do
		if v:IsA("ObjectValue") and v.Name == "creator" then
			v:Destroy()
		end
	end
end;

CheckIfAlive = function(char, humanoid)
	return (((char and char.Parent and humanoid and humanoid.Parent and humanoid.Health > 0) and true) or false)
end;

IsTeamMate = function(plr1, plr2)
	return (plr1 and plr2 and not plr1.Neutral and not plr2.Neutral and plr1.TeamColor == plr2.TeamColor)
end;

InsertAsset = function(assetId)
	local AssetModel = InsertService:LoadAsset(assetId)
	local Asset = AssetModel:GetChildren()[1]:Clone()
	if AssetModel and AssetModel.Parent then
		AssetModel:Destroy()
	end
	return Asset
end;

}

SwordFunctions = {
Damage = function(attackingPlayer, char, dmg)
dmg = (dmg or 0)
local humanoid = char:FindFirstChildOfClass(“Humanoid”)
local torso = char:FindFirstChild(“HumanoidRootPart”)
if not humanoid or humanoid.Health == 0 or not torso then
return
end
Functions.UntagHumanoid(humanoid)
Functions.TagHumanoid(humanoid, attackingPlayer)
humanoid:TakeDamage(dmg)
end;

GetSword = function(version)
	local SwordVersion = Swords[version] or Swords.Classic
	local SwordModel = SwordVersion.Sword
	
	if type(SwordModel) == "number" then
		return Functions.InsertAsset(SwordVersion.Sword)
	elseif type(SwordModel) == "userdata" then
		return SwordModel:Clone()
	end		
end;	

GetData = function(version)
	local SwordVersion = Swords[version] or Swords.Classic
	
	return SwordVersion	
end;

CreateConfiguration = function(tool, data)
	local Handle = tool:FindFirstChild('Handle')
	if not Handle then return end
	local Character = tool.Parent
	local Player = game.Players:GetPlayerFromCharacter(Character)
	local Humanoid = Character:FindFirstChildOfClass('Humanoid')
	
	local Configuration = Instance.new("Configuration")
	local DamageValue = Instance.new("IntValue")
	DamageValue.Value = data.Damage.Base
	DamageValue.Name = "Damage"
	DamageValue.Parent = Configuration
	
	if data.Functions.LoadSounds then
		data.Functions.LoadSounds(Handle)
	end
	
	Configuration.Parent = tool
	
	local Debounce = false
	Handle.Touched:Connect(function(hit)
		if not hit or not hit.Parent or Functions.CheckIfAlive(Character, Humanoid) or Debounce then return end
		local AttackingCharacter = hit.Parent
		if AttackingCharacter then			
			Debounce = true
			SwordFunctions.Damage(Player, AttackingCharacter, DamageValue.Value)
			wait(0.05)
			Debounce = false
		end
	end)
	
	return Configuration
end;	

}

return {
Swords = Swords;
Functions = Functions;
SwordFunctions = SwordFunctions;
}

There should be an error above this one which says the error the module had. This would be the one to fix.

1 Like

I went into the game and looked, but it doesn’t say anything, hm.

what is this in the script, it doesn’t give any errors in the script editor but gives an error to the output

local SwordEquipped = Create("BoolValue") {
	Value = false
}

this could fix it I think

local SwordEquipped = Create("BoolValue")
1 Like

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