Requesting builders/list

Willing to pay exactly 42k Robux (market fee covered) for a nicely detailed, small map for The Quarry (I’ll be focusing on scripting) The approval quality of a map has to be nicer than that winter map I made. :wink: If you’re interested or want to refer someone you know who can build nice landscapes in general; I’ll be in touch. The deadline for this is at the end of March (or would be nice to finish it before that as well), so that should be enough time to procrastinate. B)

If you want to get down to the basics for requirements (PM me if you plan on other stuff):

  • Map should be enclosed or surrounded (caves, islands, cliffs, etc)
  • 10k parts maximum
  • 3 small buildings/structures detailed (shops, blacksmith, refinery, etc.)
  • 56x56 to 84x84 divisible by 7, square area for the mine
  • No scripts (unless for aesthetics)
  • Walking space for players no bigger than the size of the baseplate. Background scenery can be extended further.
  • CSG parts optional
  • CFramed surface for texture/elevation or similar
  • Extended bottom baseplate to extend far enough to cover blocks from opening above surface (could be water, dirt, grass, etc)

Place example

I’d be happy if you can also post a list of people who could be available or just good builders in general available for a commission. Credit will be given.

EDIT: Just wanted to clear up 1 map approved by me is 42k Robux (The map should be worth the price you see fit). I will only take up to 5 maps in which I will go over the details on it before I accept it.

I would love to do this for you.
I can get started right away as well.

Sounds good. I will most likely start on one over the weekend :stuck_out_tongue:

I might be interested, I’ll build a test map later :slight_smile:

EDIT: What are the rough dimensions of the current map, if it’s not baseplate size?

Like the idea, probably gonna go with a desert themed map :imagine:

My map will probably be themed as a tropical jungle cave entrance style … thing :swag:

Can the baseplate where the actual quarry (where the diggable blocks spawn) be titled/CFramed on the Y Axis or does it HAVE to be perfectly straight? For example…

Not tilted

I would’ve considered it, but these guys already have it handled.

[quote] Can the baseplate where the actual quarry (where the diggable blocks spawn) be titled/CFramed on the Y Axis or does it HAVE to be perfectly straight? For example…

Not tilted

[/quote]

It would be better straight on the Y-Axis to save trouble. You could always go the other way and rotate the map to suit the need of rotating the area where blocks should be.

Done

[quote] Done

[spoiler]

[/spoiler] [/quote]

Finished what exactly? Prototype? Final map submission? (Because just from the images alone, it isn’t enough to qualify as a final, sorry) If you need more help on what should be added/improvised send me a message.

[quote] Done

[spoiler]

[/spoiler] [/quote]

Finished what exactly? Prototype? Final map submission? (Because just from the images alone, it isn’t enough to qualify as a final, sorry) If you need more help on what should be added/improvised send me a message.[/quote]

Done as in, here it is so far - feedback pls

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