Hello, DevForum users.
I am having some huge issues with something that will be a great showcase on ROBLOX as well as any additional projects in the near future. Though, I have heard work arounds for these kinds of things, I really need some direct assistance and someone who can help me. I know there have been posts regarding things like this but this has been a larger step from that where I really need some direct help. If you are able to, please add me on Discord, I really need all the help I can get, and only add me if you are certain you have what you will need to help us. My Discord is TophatBloxxer#8579.
The issue being what my team found together was, of course, the 10,000 triangles limit per mesh as well as only 200 assets total able to be imported at once. My team member 4MINUS1D has been finding this information. He also mentions that we are able to import the meshes separately but we need a work around so that we can bulk import without those limits.
Additional note is that there IS an Import button in the Game Explorer that allows us to bulk import WHILE keeping the said limits of triangles and assets. Just to paint you a clearer picture as to what we are having problems with.
My team has worked on a Blender creation accumulating almost 30,000,000 triangles.
If this doesn’t convince you to help, I am sure some render scenes will:
If you have what it takes to help us, please, we encourage you add me on Discord and we can find something to please us all in this favor. In addition, you can keep a copy of the work for your personal use if it is successfully imported.
Thanks for your time reading.
Render Test Videos
https://doy2mn9upadnk.cloudfront.net/uploads/default/original/4X/a/8/b/a8be0add1f314cd754db28fc99d2a06fa6a925fe.mp4 https://doy2mn9upadnk.cloudfront.net/uploads/default/original/4X/0/f/8/0f84659dc0af9770c7641e02aa14c8587908af2b.mp4 https://doy2mn9upadnk.cloudfront.net/uploads/default/original/4X/1/5/0/1502223098148c127a407ce761564cd4a01616a6.mp4