slightly nods head in approval
This wonât be very useful for when I have no internet as the internet in my area goes offline quite often.
As someone who is often using Studio on the road where internet access is scarce, I find this update damaging to my workflow. How am I supposed to edit downloaded place files when I canât log in?
I understand the desire to make Studio more feature-rich, but removing functionality in order to do so seems counter-intuitive.
The new login page above seems so modern and nice!
Yess!!!
What if I donât have internet access but still wanna be able to develop games, I dislike this.
Well⊠An offline mode should be added at this point.
I do most of my work away from my home, and the most of the time I do not have access to an internet connection, and I am pretty sure a lot of devs out there do the same too.
Beside that, i like the new design but as i said before this should not limit players without an internet connection.
Fake news @Nightgaladeld⊠I still use wingman08âs old edge rotation plugin which is manually installed
Edit: Not that it couldnât be published but there is no point
Now please for the love of God add a tab for Team Create/Shared games!
The amount of people who use plugins while not having an account is likely close to zero.
Same here. This really needs to be considered.
I like the change, but how exactly does it makes this bit possible?
They donât have to support extra functionality, similar to dropping SystemMenu support in favor of RibbonBar.
Why mention it making it easier to do x if y doesnât seem related though?
Believe it or not, but the amount of effort to maintain all the callbacks that checked to see if you were logged in or not was exhausting. This will help streamline the process so we no longer have to do that which means we can now focus on improvements to Studio rather than maintaining that old process.
Finally I can start creating my own games with Roblox Studio!
Seriously though this looks sweet, and similar to a lot of other very nice looking software. I like the shift to full accounts, including the removal of guests.
To give an idea of just how many features relied on the user being logged in:
- Save to Roblox (publish a local model to cloud)
- Publish to Roblox (publish a local level to cloud)
- Publish as Plugin (publish scripts from local machine to cloud asset)
- Using local file for a MeshId (publishes to cloud)
- Installing a plugin from the cloud
- Loading contents of âMy Projectsâ tab
These are just what I can think of off the top of my head. All these edge cases needed to be individually handled where the user is prompted to log in. Guaranteeing that the user is logged in saves Roblox from maintaining various separate login prompts to every cloud-based feature in Studio. I doubt itâs going to increase the speed at which features are implemented by a huge factor like 2x, but it will allow the time used now to be better spent.
Ah alrighty; I assume itâs much lighter on the api then now, right?
Finally⊠Studio finally evolved(yes this is a PokĂ©mon referenceâŠ).
Iâll have you know SystemMenu is the true studio experience and I and others still use it