I’ve noticed that when trying to set the player’s arm, leg or torso’s CanCollide
to true, they automatically undo it; making it false as before.
Is there a specific reason as to why? How to avoid it? pretty eatie please
I’ve noticed that when trying to set the player’s arm, leg or torso’s CanCollide
to true, they automatically undo it; making it false as before.
Is there a specific reason as to why? How to avoid it? pretty eatie please
If that isn’t working you could use Collision Groups instead.