Hey!
I was wondering, is there a better way to require multiple modules?
It causes a lot of clutter…
local PressModule = require(ReplicatedStorage.Modules.ClientModules.Init:WaitForChild("Press"))
local BobbleModule = require(ReplicatedStorage.Modules.ClientModules.CameraEffects:WaitForChild("BobbleEffect"))
local BobbleEffect = BobbleModule.Init(Character)
local HintModule = require(ReplicatedStorage.Modules.ClientModules.UI:WaitForChild("Hint"))
local Hint = HintModule.Init(Player)
Thanks!