TeleportService | Documentazione - Roblox Hub Creatori Using this function while pre-reserving server (code) when using TeleportAsync with the teleport options Roblox create 2 instances randomly with the same code (I think) of server instead of saying “Target server is full”
This wasn’t happend while using TeleportService | Documentazione - Roblox Hub Creatori
Does anyone might know the Cause of this?