Reserved Server bugged

TeleportService | Documentazione - Roblox Hub Creatori Using this function while pre-reserving server (code) when using TeleportAsync with the teleport options Roblox create 2 instances randomly with the same code (I think) of server instead of saying “Target server is full”

This wasn’t happend while using TeleportService | Documentazione - Roblox Hub Creatori

Does anyone might know the Cause of this?

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