I’m trying to make a hub game where players can either create a fresh new server or join an existing one using a list of servers. I’ve set up the ReservedServer stuff and I send the access code to the new server with TeleportOptions using TeleportService:TeleportToPrivateServer
. However, when I print the access code in the place the server is being created, it prints something like this: DF8fsdufhsir73whiurfdAIUHOHWRIHq24153
, but in the actual game when I receive the TeleportData, it prints something like this: 124356786542
. I’m very confused as to why this happens. Any help would be greatly appreciated!
I also use Player:GetJoinData
on the main game and a table with the accesscode when joining the reserved server in the main menu.
Nvm, managed to fix it myself.