I wanted to test around with reserving server. Here’s my code:
local function reserveThisServer()
game:GetService("Players").PlayerAdded:Connect(function(player)
local access = game:GetService("TeleportService"):ReserveServer(game.PlaceId)
game:GetService("TeleportService"):TeleportToPrivateServer(game.PlaceId, access, {player})
end)
end
wait(5)
reserveThisServer()
Unfortunately an error pop ups: 404 bad request (or similar).
I honestly have no clue, possibly due to when you use TeleportService depending on the function, but my guess is that it has to load everything else inside the Explorer window since you’re literally moving to a different place on that same screen which would result in a lot of downgrade performances I’m guessing
I know it’s off topic but is there a way to reserve this server I mean the server player is currently on (so that TeleportService ignores these ‘reserved’ servers and doesn’t teleport new players to them)?