I used this script and everybody says it works 100% of the time:
local coreCall do
local MAX_RETRIES = 8
local StarterGui = game:GetService('StarterGui')
local RunService = game:GetService('RunService')
function coreCall(method, ...)
local result = {}
for retries = 1, MAX_RETRIES do
result = {pcall(StarterGui[method], StarterGui, ...)}
if result[1] then
break
end
RunService.Stepped:Wait()
end
return unpack(result)
end
end
coreCall('SetCore', 'ResetButtonCallback', false)
But one time out of a million it ended up printing an error. How do I fix?
When it happened the core scripts also printed an error.