Hello! I’m having trouble with the ResetOnSpawn property of ScreenGuis. Basically, as I show in the video below, ScreenGui’s will be reset on spawn, but the “Enabled” property will be changed to false, as that’s the default for all GUIs when the game is started. As shown in the video, when I reset, it doesn’t keep the “Enabled” status of any ScreenGuis. I’m pretty sure this is just a Roblox problem, and not something I did, as this test was done in a game with no scripts.
Should I change all my scripts (I used a blank baseplate in this recorded game, but I first found the problem in an actual game, just using a baseplate to show that nothing else is involved) to make the frames inside the ScreenGui’s visible, instead of the Enabled property, or is there something I’m not understanding?