ResetOnSpawn not being respected?

Hi everyone!

Main Issue
I’ve encountered an issue where my GUI keeps getting reset back to its original state even IF resetonspawn if off

Background
A basic understanding of what my script does is that it randomly picks the music, fires a RemoteEvent stored in ServerStorage, and a localscript inside the GUI receives this signal and changes the text accordingly.
ON SPAWN (and after event fired):

ON RESET:

Original State

Other Information
I’ve never had this issue before, and I understand it can be fixed by having the event fired whenever the play respawns, but I always remember ResetOnSpawn bypassing that coding requirement.

1 Like

Can I see the localscript that changes the text?