Reset/remove angular velocity immediately?

I’m making a marble game, and when the player falls off the edge, instead of dying they just get teleported. The problem is, when they teleport, they keep all their velocity, and are likely to just fall off again. How would I “reset” the angular velocity so it instantly removes all of the velocity?

Set the angular to zero:

ball.AssemblyLinearVelocity = Vector3.new(0, 0, 0)
ball.AssemblyAngularVelocity= Vector3.new(0, 0, 0)

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