I want to display a giant statue of the player’s character. Normally, I would use the awesome R15 scale feature, but I weld armor to the character, meaning that won’t scale with it. So I figured the easiest way to do this would to just scale their character model manually.
How would I go about resizing models in a running game though? I’ve never attempted anything like it and I’m sure it’s going to take some math that I wouldn’t figure out myself. Help?
I tried CrazyMan’s method but the model looks a bit strange… Some of the parts are offset by a large amount. I’d like to find a way to do this almost identically to how you would resize models in studio, without any offsets.
I believe I am experiencing this same problem as you. I copied the function from Crazyman, all the parts have been scaled but their positions appears to remain the same. If you don’t mind me asking, how did you solve this matter?