I am trying to make it so that a part that is welded onto the character’s arm extends on only one side. However :resize doesn’t seem to work as intended as it increases on both sides and I cannot do the halfing the Cframe method since it’s welded. Any solutions? The code below increments both top and bottom by .5 instead of how its supposed to work
local extend = 0
while extend < 10 do
wait()
fireballClone:Resize(Enum.NormalId.Top, 1)
extend += 1
end
Oh it’s a weldconstraint. If it’s not too much effort you can swap to using a weld or you’re going to have to disable the weldconstraint temporarily while you’re adjusting the parts. Then reenable it when you’re done