Resizing A Model Messes Up The Model

Hello everyone. My Roblox Studio doesn’t resize models normally. When I try to resize any model in any game, it completely messes up the model itself.

Before resizing:

After resizing:

It was working fine yesterday, but it’s broken now.
I’ve tried reinstalling Studio, Resetting the settings, and resetting the pivot of the model. But those did not fix the issue.
Any help is appreciated! :upside_down_face:

6 Likes

maybe u can use multiselect and resize from there?

It’s been happening to me as well was working fine yesterday now my models are scaling weird and becoming messed up.

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Looks like it’s happening to multiple people. This maybe be a bug. I guess we’re gonna wait for the next Roblox Studio update :frowning:

That works but you have to keep selecting the children of the model when you want to resize. Which is very hard to do when you have +500 models to resize.

try selecting the model and another part that has nothing to do with the model. if that doesnt work try duplicating the model and resizing the model and its duplicate

Noticed a new scale property in models if you click the arrow to reset it to 1 seems to be a small fix but not all the time still very buggy and breaks

I feel like you can union everything else, upscale it, then seperate it and group it into a model.

These are MeshParts so they can’t be put into a union. Don’t recommend even using unions, they cause lag, oftenly break randomly, and have super weird collision behaviour.

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Was this imported as an FBX? If so make sure all the parts are in the same orientation when scaling.

Hello guys thanks for the replies. The new Roblox Studio update actually fixed this issue. The problem is now solved.

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