Resizing character with Humanoid Scaling Messes Up Welded Parts

I am attempting to scale my roblox character that has armor welded onto parts of the character using the humanoid scaling values.
My issue is that when I increase the values of the humanoid scaling values the armor pieces that are welded on get screw up. I am using the roblox boy package for my character and it is slightly scaled.

Here is an example of all of the humanoid values set to 1 except for BodyTypeScale which is set to 0:

Here is an example of where it is messed up. All of the values are set to 2 except for BodyTypeScale which is again set to 0:

I have tried using weldcontraints as well as normal welds to no avail. The parts welded on are parented to the character. I am uncertain of a correct method to get my armor pieces welded on to the character and have them scale properly.

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Sadly I’ve encountered this issue myself, and the use of accessories isn’t what I want.

This over complicates things too much for no reason, so I think it’s time to post an engine feature request.

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