Resizing custom rigged characters glitches their imported animations


I have tried repeatedly importing rigged meshes (.fbx) from Blender into ROBLOX Studio, as well as their animations. However, whenever I try to resize the mesh in Studio (obviously including the armature/bones), the animation gets glitched (the whole mesh offsets).
I guess this has to do with the resizing, which only applies to the mesh and not the animation…?
Any thoughts?

Finally found a fix for this, a plugin that scales down animations, in order to work with scaled meshes/rigs :slight_smile:
YouTube video that explains this:

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