Resizing large scale amounts of terrain

Hi guys. I want to resize this 4k times 4k stud map to 5k times 5k studs.

The problem is you can only resize something up to 512 times 512 studs.
I can’t even find a plugin for that and I don’t want to increase the landmass because the land will be too close to the edge.
Is there any possible way I can resize this map to 5k times 5k without changing any features?

2 Likes

I spent a while researching, but the bad news is it not possible at the moment

Is there a specific reason you want to resize it? There could be another way of addressing it without changing the map size.

Well it’s supposed to be a battle royale game and I plan on having like 25 players on the map but I just doesn’t seem big enough.

Did you use the generate tab in the terrain section?

On mine, it says the maximum number for the X, Y, Z coordinates is 16384.

By the way, that’s a really impressive map.

1 Like

It might seem crowded at 25, but as players start dying off the few that are left arent going to want to trek across a map that large… thats just my two cents.

Have you thought about teleporting players to a different map? To “extend” it

I created the entire map myself. I didn’t use the generate tab.

1 Like

That’s cool but I find the generator tab more useful to me.

Well I’m considering that there will be strange new worlds players can access by making portals. I will just take a really long time to do so. I plan on having 20 players per server.

I mean yeah but the generator tab doesn’t make cool landforms, it makes wonky shorelines, and I already created a map that took like 9 months to build.

1 Like

9 months? That’s a long time! Did you use an app to make it or made it straight from the studio?

I made it straight from studio.

1 Like

I think I can solve you problem in four lines of code :grin:

game.Players.PlayerAdded:Connect(function(plr)
	repeat wait() until plr.Character
	plr.Character:ScaleTo(0.4)
end)

Scale down the character! It should work with everything thing else. sorry I’m 2 years late, lol.