This has been happening for a little while now and it has put me off roblox studio, the game file does have quite alot and everything works fine when I open a blank baseplate.
If I load all the files from my game into a blank baseplate the issues occur again.
Rescaling parts issue:
Autocomplete issue:
I have no idea what I can do, I’ve restarted my computer but I haven’t reinstalled studio yet.
Your local place file, you can get it by going to the file menu then clicking save to file.
Then find the saved file and post it here so we can have a look at it to see if we can find the cause
(if theres stuff you dont want to include ex. scripts remove them then click save to file as instead.)
Generically, when things are laggy.
I check how many geometry there are in the scene. Roblox can only handle so many models in the game.
Descendants are basically what you see in the Explorer window.
You have part, and you drag stuff into those parts to group them together.
So Model → part, part, part.
Or Folder → part, part, part.
The part would be descendent of Model, or Folder.
So I use workspace as the root, and check how many descendants you have.
You can type this in the command bar to see what I see. Just counting every descendants there is in the place.
local partCount = workspace:GetDescendants( ) print( #partCount )
Not every object will cause problem, but since you have so many things going on in there. Something in there is about to be the issue.