Resizing the default Roblox mesh part texture

I’m wondering if there’s a possible way to resize the default Mesh Part texture (to allow for larger individual squares), I’ve noticed some places are able to have larger default texture squares and was curious of how this might be achieved?

Cheers

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Are you using the squares for a map aesthetic?

I was planning to use it whilst constructing models just to use the squares as an approximate size guide alongside a player model.

If you’re going to be using them for that, I would recommend installing a plugin called “Better Baseplate”

Find more info here: The Better BasePlate Plugin - Resources / Community Resources - DevForum | Roblox

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Thanks for the suggestion although searching to find a method of resizing the squares without use of a plugin.

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You could always find a square texture in the library and mess around with the texture properties. I’m not sure what the property is called, as I can’t access Studio right now. Sorry!

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A little late of a reply, but you can change the material of the mesh part to allow the sizes of the blocks to change.

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