When I use this script
local changelog = require(game.ReplicatedStorage.Changelog)
local cur = ""
local start = 0
for i,v in pairs(changelog) do
spawn(function()
if #v.Numbered == 3 then
v.Numbered = v.Numbered..".0"
end
local temp = script.Parent.Temp:Clone()
temp.Visible = true
temp.Ver.Text = v.Ver.." "..v.Numbered
temp.Desc.Text = v.Desc
if cur ~= v.Ver then
local temp2 = script.Parent.NewTemp:Clone()
temp2.Visible = true
temp2.Ver.Text = v.Ver
temp2.LayoutOrder = (start*10)-1
temp2.Parent = script.Parent.Scrolling
script.Parent.Scrolling.CanvasSize += UDim2.new(0,0,0,temp2.Size.Y.Offset)
end
start = i
cur = v.Ver
temp.LayoutOrder = #changelog*10
temp.Parent = script.Parent.Scrolling
temp.Desc.Size = UDim2.new(1,0,0,temp.Desc.TextBounds.Y+4)
temp.Size = UDim2.new(1,0,0,temp.Desc.Size.Y.Offset+temp.Ver.Size.Y.Offset)
script.Parent.Scrolling.CanvasSize += UDim2.new(0,0,0,temp.Size.Y.Offset)
end)
end
script.Parent.Scrolling.CanvasSize += UDim2.new(0,0,0,5)
It works in Studio but not TeamTest or Roblox. Is there any reason why and what fixes are there, i’ve tried using task.wait() in multiple parts of the script and still nothing worked.