I’ve run into a new issue with my latest project: the decals in my Roblox game randomly lose a significant amount of resolution.
Issue:
Whenever I import a batch of assets (for example, a decal pack), the problem temporarily fixes itself and the decals return to normal resolution. However, as soon as I delete those imported assets, the resolution drops again.
Has anyone experienced something similar or know what might be causing this?
Hey there @TheAnonymousDev1! I can definitely help with this, but I’ll need a bit more context first — are these decals being used in 3D (Decals/SurfaceGuis), or are they ImageLabels in UI?
I’ve run into (and fixed) this issue in both cases before, and which one it is completely changes the solution :]