Resolution issue with decals

Hey there!

I’ve run into a new issue with my latest project: the decals in my Roblox game randomly lose a significant amount of resolution.

Issue:
Whenever I import a batch of assets (for example, a decal pack), the problem temporarily fixes itself and the decals return to normal resolution. However, as soon as I delete those imported assets, the resolution drops again.

Has anyone experienced something similar or know what might be causing this?

Here’s a example:

Does it happen in any other games you have created?

Hey there @TheAnonymousDev1! I can definitely help with this, but I’ll need a bit more context first — are these decals being used in 3D (Decals/SurfaceGuis), or are they ImageLabels in UI?

I’ve run into (and fixed) this issue in both cases before, and which one it is completely changes the solution :]

Yep, observed the same thing happening to me inside studio sometimes, no matter which game I open, it’s probably a bug.

Might be a simple network issue then.

One method that I have done to fix this has been this method;

Do the following:

  1. Press; Alt + S

  2. Scroll down till you see Rendering

  3. From there go over and click the ReloadAssets button in the Debug category

  4. Once you have it with that black checkmark, be sure to completely close out the studio place

  5. Once done give it about 2-5 minutes and re-open it to see if studio refreshed all the places contents!

Let me know if this works!

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Yeah, it happens on every project. It never use to it just randomly started happening.

Honestly this may have fixed it. I followed your steps and it isn’t happening for the time being. My main worry is it might start happening again.

In regards to your previous reply, there textures on simple base parts.

Thank you a lot for the help so far too.

I really hope my explanation helps prevent it from here on out! If it does, would you mind marking it as a solution?

Yeah no problem at all. Appreciate your help.

You’re welcome! Take care man!

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