Seems like something was wrong with the garbage collector. I editted my studio settings and now it removes the instances when I try to save/publish
[spoiler]While using Studio, I noticed my Instance count was increasing even though I wasn’t really adding any objects.
After fiddling around a bit, I realized that it has something to do with [tt]UserInputService[/tt] and plugins.
I simplified the source to this code:
[code]local UserInputService = game:GetService(“UserInputService”)
UserInputService.InputBegan:connect(function(InputObject) end)[/code]
It seems that the InputObject is being retained after the place is saved and closed. All I noticed is that my Instance count would keep increasing. I suppose I figured that they wouldn’t be Archivable.
Am I doing something wrong or is this unexpected behavior? Also, how would one clean out all the old InputObjects?[/spoiler]