(RESOLVED) What's wrong with my animation?

I’m making this animation for my character. It’s supposed to be a run animation. (Statue/Idle)

This is how it’s supposed to look like:

But this is when I press run, it looks like this:

Is there any way to fix the issue I’m having? (The right leg is bent)

1 Like

How did you make animation? If there’s a script maybe post that as well.

I used the animation editor. Here’s the script I provided in the character:

local track = script.Parent.Humanoid:LoadAnimation(workspace.Animations["Animation 1"])

track:Play()

When you test the animation with it looped in the editor is it only the leg that’s affected or are there other small differences as well compared to your ?

I haven’t had much experience with animations, but have you disabled the other idle animation(s)?

Also, why is this a running animation that’s Statue/Idle?

Seems others are having issues with animations in-game recently, maybe that’s linked to your issue…

1 Like

Sorry, I meant to pose it by animating. And yes, it was only the leg that’s affected by it. Thanks for asking.

Never mind, I found the problem. Thanks for your help though.