Response to code safety review discussion

So what are people expected to do when they do get terminated without a chance to undo or fix what the issue is about their code if you don’t believe moderation should improve code reviewal? I’ve been terminated for three months, appeals did nothing to help me undo my mistake and have my account back… devforum did.

Roblox isn’t providing a unique email that we can message to inquire about our code and account moderation status, they’re doing it all with AI and making it have the least amount of human intervention needed.

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Not at all. Customer Service & appeals are all human based; although macros (canned responses) are used to save time with common enquiries.

As said, this is not relevant to the topic at hand.

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Then how did my account get terminated after 2 minutes of uploading it [a localscript array with user content]? A human really read through my code and confirmed it to be dangerous that fast.

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Not to be a downer but it’s obvious that Roblox isn’t going to listen to any of our complaints. Honestly, if they didn’t get the message that we don’t want this on the first post that got 1000+ replies then they won’t get it now. This “response” is barely a response considering it doesn’t really cover a lot of the concerns we had (let alone what it should of been, an apology and a cancellation of the system). Roblox has been absolutely terrible with listening to us recently (dislike boting, devex rates, moderation, etc) and they don’t seem like they’ll start listening soon. I honestly think we should just move on

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harmful content such as what?, its not like someone can mimic a image in a script and as its there own script and know one else will see them unless they accept the invite to team create, roblox could of just added parental controls to not use team create, simple as that.

We’re talking about games showing adult images, or gory content, and other types of content that can have damaging affects on children.

As the OP says, team create sessions are not subject to the policy unless they receive a report.

Regarding Gore, many games have it, https://www.youtube.com/watch?v=pEkntltPYCc

Is Roblox going to help inform these developers of what level of gore is approperate then?

Edit:
Or does there need to be a secret formula that Roblox doesn’t share of having developers monitor their game stats and age range and properly do gore that way to the level of most playing age range?

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That is half correct.

They do not need to receive a report to take the author of the team create down.

The solution to this is exactly what @DevPig said if your concerned about children being exposed to… whatever gore can be shown in a script?

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You and @DevPig seem to not realise that Roblox are reading the scripts so see what they do, not to search for stuff in the comments or variable names, but rather to see if the script is failing to filter correctly or if the script is inserting harmful content.

Again, searching the script is only if they can’t resolve the report by playing the game.

Reuben Sim is not a reliable source for various reasons, and is also a user that isn’t allowed on Roblox.

If Roblox had a hard-coded policy, people would abuse it to be ‘on the line’ or use
‘it’s not in the rules’ as an excuse for showing harmful content.

I feel like we’re going in circles here; most concerns about this policy have already been addressed.

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This hardly clears anything up on the privacy-end. On top of that, automatic detectors often return false positives leading to pointless “looking into” by “specially-trained teams”. If any time or effort at all is spent on reading code I think it’d be better spent on code from the client to see if players have injected malicious scripts/exploits.

You clearly did not read the OP and do not know how exploits work.

If it’s the client, none of it is sent to Roblox and even if they did, a cheater could just… block the request- with client, it’s running on their computer, so they have total control.

This policy is essentially required for a UGC platform because it helps proactively monitor harmful content, and helps it be removed before it’s seen by a user.

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I don’t think you get it rather i don’t think you get it at all, you keep saying theres harmful content when otherwise it can easily be fixed if they implemented the solution as i said in my last post,

You keep saying harmful content, but you actually not saying what the problem is, a lua script is not harmful to anyone only to the game its self.

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So with my game, the issue just being forgetful to filter text on a friends only and zero visits game that I was still working on at the time…

makes it a valid excuse to terminate my account that existed for 2 years?

Roblox finally sent me a reply after 5 months about my game saying that they were to keep this termination on my account over my mistake of forgetting to filter. It was only the decision of community sage members on the devforum to have enough of an outcry to have me unterminated over a mistake I wanted to own up to.

I’m thankful that I have the account back now and that Roblox wont simply claim a bug that I got unterminated and reterminated again.

But, no developer should have to go through this amount of hoops for a mistake like I did.

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I don’t think you actually understand what I’m saying. I know what Roblox is doing, I have read the post. Roblox can take your game down for stuff like comments or variables names in your script, as they specifically do not state that they wont if they find it. And what does your reply even mean in regard to what I replied to you? I stated that what you said is partly false, and it was. I don’t understand a reason to counteract what I said. Instead you could have given another solution. to the one DevPig stated.

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Yet roblox on multiple occasions have done this exactly. For crying out loud. Someone made an extra filter that the client can’t even see and they were terminated. Not once, but twice.

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And those terminations were reversed as they were a mistake.

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The more important part is that they’re happening in the first place. Of course they are reversed.

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They were only reversed because he ranted about it on here - ROBLOX Support did nothing to help and decided to keep the unfair termination in place. If the user in question wasn’t still logged into the devforum, he would still be terminated. I don’t see how you can support a system where a user can get unfairly terminated and denied their appeal with no way back.

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Yeah, I believe Roblox Devforum now automatically logs you out if your account had a moderation activity. Small developers only source of help is appeals email or public outcry.

My first termination was in January and I was able to stay logged in my DevForum until in March that they announced about code getting reviewed, just had to remind myself to never hit logout.
Second termination when the random first un-termination was deemed a bug, my DevForum was logged out and then I couldn’t post about my problem to anyone anymore.

A day after getting reterminated, I finally gotten surprize unterminated again and a message from staff about the conditions of my termination status, they really considered to keep me terminated but understood the outcry from Community Sage members…

That’s not right, developers should be able to fix their code, not have to make a new account and buy more Robux to customize their character to their own liking again.

I don’t want to have to start over on all the other Roblox games I’ve been playing on. I shouldn’t have to make an alt to either be the one that I play games on or upload my places on so I don’t loose all my progress in games.

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Loaded question, why must this be paid for?