I just ran into an issue in my game where I restarted all the servers using the “Restart All Servers” button and it froze the existing game servers instead of teleporting players to new servers. Players in those servers were infinitely frozen and never got teleported. This caused confusion amongst my players and some players did not get to experience the update live.
I expect players in servers to be teleported to new servers when the “Restart All Servers” button is clicked.
Wanted to flag this here to check if it was a one-off for my experience or if it’s a bug that might occur again. This has never happened to me before when restarting servers for updates.
I would expect “Restart All Servers” to teleport players in existing servers to a new updated server like it usually does. This time it just froze everyone in existing servers and never teleported them.
Hi @LegendOJ1! We apologize for the belated reply. So a couple of things to confirm here:
Over the past few months we have rolled out many improvements to our server shutdown flows. In the process, the “Restart All Servers” button was removed. Instead, we have a new UI that lets you manage and observe bulk server shutdowns. Do you still encounter this problem when using our new UI?
If you continue to see this issue, do you have any logic in BindToClose() that could be stalling the shutdown process? Take a look at this other post, where a dev had a similar problem.