Restore Map Script

I have a meltdown in my game that blows everyone up, and during the meltdown, the lights turn red to warn everyone. I want to a script that can restore the map and all the rooms to the way they were when the server started. Is there a way to do this?

Store the map in ReplicatedStorage or ServerStorage, clone it in workspace and when the meltdown is over repeat the process.

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I would like to just add to this that to try and prevent large performance drops to try and load in the new map in sections instead of the whole map at once. But what @BawTheSeal said is the basic principle.

Alright, thanks. I appreciate the help.