This would kill Roblox’s servers. You would be copying the script every single type you typed a character, then you would delete the copy after. For the 1 in 100000 chance, your computer corrupts before you commit changes it’s certainly not worth the cost of the system.
I mean, save a copy locally (not on roblox servers)
Not necessarily every single character, it could also do every x character, or some other timed system. the point was to make a local backup of the drafts. not just the place without the committed scripts.
if you lose a place you have a good chance of recovering a lot of data from autosaves or published copies, but this is not the case for drafts, if you lose a draft I don’t think there’s a way to get it back.
That would fill up storage near instantly. Maybe if you only saved it locally every say, 1000 characters or every hour it might work, but other than that.
Yea, if you force reset your system or corrupt the draft if it’s uncommitted then you lose it all. I think the reason is it’s only on your local device until you commit changes, so if you reset your device, all local items get destroyed.
Certainly. I could see a timed system every hour or two that would locally save all of your drafts to your PC. The only problem being the fact that you have a 1 out of a millionth chance of this happening. Still, might not hurt to have something like this implemented.