Hello!
I was wondering if it was possible to restrict camera movement, and how would I do it? My CameraType is set to Attach, however you can still move your camera up and down, how would I stop this movement?
Hello!
I was wondering if it was possible to restrict camera movement, and how would I do it? My CameraType is set to Attach, however you can still move your camera up and down, how would I stop this movement?
You need to use the Scriptable Camera Type
How would I keep it moving with the character though? Can I just add a weld?
in scriptable it will freeze the camera in position and you can script on where it can be and etc. So you want the camera to move with the Character but the Character not being able to move the camera?
Edit: Also for some reason your video doesn’t play
I think you can parent the part inside the character
I don’t really know
Im not used to this kind of scripting
Negate changes to the Y component on RenderStepped. Break the Camera’s CFrame into rotational X, Y and Z components and store the Y when you first set the CameraType to Attach. Then, in RenderStepped, set the CFrame of the Camera to use the current X and Z components but ignore the Y. Might be wise to use BindToRenderStep with a value greater than that of Enum.RenderPriority.Camera.
Nah, I just want the camera to move with the character, but the camera shouldn’t be able to move without the character moving if that makes sense.
Thanks! I will read up on that as it’s new to me.
Here’s what I have so far, but it isn’t working for some reason.
local CC = workspace.CurrentCamera
local HRP = workspace:WaitForChild(game.Players.LocalPlayer.Name):WaitForChild('HumanoidRootPart')
CC.CameraType = Enum.CameraType.Attach
local function bindCamera()
CC.CFrame = CFrame.new(CC.CFrame.Position.X, 20, CC.CFrame.Position.Z)
end
Here’s the error:
RunService:fireRenderStepEarlyFunctions unexpected error while invoking callback: Position cannot be assigned to